Skip to main content
Mole
Overview Features Testimonials Pricing FAQ Blog
EnglishEN 简体中文中 繁體中文繁 日本語日 한국어한 FrançaisFR DeutschDE ItalianoIT EspañolES
Buy nowBuy Download

    Help, documentation, releases, and articles.

    Home/Blog

    How to Delete Old iOS Simulator Runtimes on Mac

    DeveloperPublished September 4, 20263 min read

    Xcode storage is split across platform runtimes, simulator devices, DerivedData, DeviceSupport, and archives. They look related in Finder but have different owners and recovery costs.

    Delete old iOS simulator storage

    Measure before deleting. A downloaded runtime can use several gigabytes, while an individual device also accumulates apps and test data. Removing the wrong thing can cost a long download or erase the state needed to reproduce a bug.

    Runtime images and simulator devices are different

    A runtime is the downloadable iOS, watchOS, tvOS, or visionOS system image. A simulator device is a virtual iPhone, iPad, or other device that runs on one of those images. Xcode can have many devices backed by one runtime.

    Remove devices and runtimes through their owner

    xcrun simctl delete unavailable removes device records whose runtime is no longer available:

    xcrun simctl delete unavailable
    

    It does not uninstall runtime images. To review and remove downloaded runtimes, use Xcode > Settings > Components. Xcode shows the platform version and recoverable size and handles its CoreSimulator records correctly. Do not delete runtime folders directly from /Library/Developer/CoreSimulator or /System/Library/AssetsV2.

    Reset a device when you need clean test state

    If a specific simulator has stale app data, launch that device in Simulator and choose Device > Erase All Content and Settings. This resets the selected virtual device without removing the shared runtime. Treat it like erasing a test phone: installed apps, Keychain items, databases, and other device state are lost.

    Review devices in Window > Devices and Simulators when you want to remove a named virtual device rather than every unavailable one.

    The Xcode developer folder divided into rebuildable caches, DerivedData and module cache, and captured artifacts, DeviceSupport, Archives, and simulators.
    Xcode storage includes rebuildable output and captured artifacts. Devices, runtimes, DeviceSupport, and Archives should not be treated as one cache.

    DerivedData, DeviceSupport, and Archives have different value

    DerivedData contains build products and indexes that Xcode can recreate. Clear the stale project folder first through Xcode > Settings > Locations; a full wipe makes every project rebuild and re-index.

    DeviceSupport holds symbols and support data for physical devices and OS builds. Old entries may still matter for debugging. Archives are more important: a distributed build's archive contains the matching dSYM needed for later crash symbolication. Review archives in Window > Organizer, and preserve every archive tied to a build users can still run.

    Mole's Clean review can list superseded downloaded simulator runtimes and asks Apple's simctl runtime delete path to remove a selected runtime. Its Analyze view maps DerivedData, CoreSimulator, and Archives so you can see which category is actually large. Xcode remains the right place for devices, components, and release archives.

    For the wider developer-storage workflow, including archives and dSYMs, read how to clean up Xcode files safely.

    FAQ

    Will deleting a simulator delete my project code?

    No. Project source stays outside the simulator. The virtual device's installed apps and test state are removed, so preserve anything needed to reproduce a test case.

    Is it safe to delete the entire DeviceSupport folder?

    Do not treat it as a blanket cache. Review old OS-build entries selectively, especially if you may need to symbolicate crashes from a physical device.

    Does Mole find old simulator runtimes?

    Mole can list superseded downloaded runtimes and remove selected ones through simctl. It does not manually delete CoreSimulator folders or decide which active test runtime you still need.

    Mole is a native Mac app for cleanup, app management, and system status. One-time purchase, no subscription.

    See what Mole does

    Keep reading

    • DeveloperClear Developer Caches Without Breaking Builds4 min read
    • DeveloperHow to Clean Up After AI Coding Tools on Mac15 min read
    • DeveloperAI Mac Cleaners: What a Model Should and Should Not Decide15 min read

    Mole · 鼴

    Cleanup, software, and status for your Mac.

    v1.14.0 (220) · Release notes

    Product

    Mac Cleaner App Uninstaller Mac Optimizer Disk Analyzer System Monitor

    Support

    Help Documentation Releases

    Legal

    Terms of Service Privacy Policy Refund Policy

    Resources

    Blog CLI Tool A Faberon product Affiliate Program

    Connect

    Twitter hi@mole.fit

    The only official site mole.fit · Fake sites may ship unsafe downloads

    The CLI stays free for terminal workflows.