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    Home/Apps tested with Mole

    How to uninstall Unity Hub on Mac

    Unity Hub manages your Unity Editors, projects and licences, but removing the Hub removes none of them. Editors installed through the Hub go to /Applications/Unity/Hub/Editor by default, your projects stay in the folders you created them in, and an activated licence stays on this Mac until you return it. Do those two things in the Hub first, return the licence and uninstall the Editors, because the Hub is the tool that does both. These steps cover Unity Hub downloaded from unity.com and the Homebrew cask unity-hub.

    Return your licence

    Unity's licence page says a Unity Personal licence, or a named user licence on a paid plan, is returned when you sign out of the Hub. A licence you activated with a licence request stays on the computer; the Hub cannot return it, so contact Unity support. Paid plans show the computers holding an activation under Activations at id.unity.com.

    According to Unity's activation FAQ, a named user licence is stored in ~/Library/Unity/licenses/UnityEntitlementLicense.xml and a serial-based licence in /Library/Application Support/Unity/Unity_lic.ulf.

    Uninstall Editors before the Hub

    Open the Hub, select Installs, and for each Editor open the Manage menu and choose Uninstall (Unity's Editor install page). That works for Editors the Hub installed. For an Editor you downloaded yourself and added with Locate, Remove only takes it off the Hub's list and leaves its files on disk; use Reveal in Finder in the same menu to find its folder, then move that folder to the Trash yourself.

    The default install location for new Editors is /Applications/Unity/Hub/Editor, and you may have changed it under Installs location in the Hub's settings; earlier installs stay where they were. The Installs list shows each Editor's real location.

    Your projects are not part of any of this. They live wherever you created them, by default in the Project location folder set in the Hub's settings.

    Quit Unity Hub and remove the app

    1. Quit Unity Hub. If you set it to minimise to the menu bar when an Editor opens, quit it from the menu bar icon as well.
    2. Search for Unity in Activity Monitor and check that the Hub's processes have exited. In the recorded test a Unity licensing client ran alongside the Hub.
    3. Move Unity Hub from Finder's Applications folder to the Trash.

    Where the files are

    In Finder, press Shift + Command + G and check each location. Skip the ones that do not exist.

    Location What it holds What to do
    /Applications/Unity/Hub/Editor Editors installed through the Hub, by default Uninstall them in the Hub before removing it
    Your project folders Unity projects Keep; they are not app data
    ~/Library/Application Support/UnityHub The Hub's own data folder Remove if you are not reinstalling the Hub
    ~/Library/Unity Includes licenses, where Unity keeps named user and floating licence files Sign out of the Hub first; keep it while any Unity Editor stays on this Mac
    ~/.unity A small folder the Hub writes on first launch; in this test it held env and bin Remove with the Hub
    ~/Library/Preferences/com.unity3d.unityhub.plist, ~/Library/Preferences/com.unity3d.unityhub.helper.plist Hub preferences Remove with the app
    /Library/Application Support/Unity/Unity_lic.ulf A serial-based licence file Leave it until the licence is dealt with; removing it needs an administrator password

    The Editor, project and licence locations come from Unity's documentation. UnityHub and the two preferences files come from the Homebrew cask's zap list, and ~/.unity from the recorded test.

    Check the result

    Run these read-only commands in Terminal:

    pgrep -il unity
    ls /Applications/Unity/Hub/Editor
    ls -d ~/.unity ~/Library/Unity "$HOME/Library/Application Support/UnityHub"
    
    • No output from pgrep means no Unity process is running. A listed process means the Hub, an Editor or the licensing client is still open; quit it before deleting anything.
    • ls /Applications/Unity/Hub/Editor prints one folder per Editor version still installed there. "No such file or directory" means the default Editor folder is gone; Editors installed to another location will not show up here.
    • ls -d prints each folder that still exists and reports "No such file or directory" for the rest. A surviving ~/Library/Unity is expected if you kept it for another Editor.

    If you installed it with Homebrew

    The unity-hub cask's uninstall step quits the Hub. Its zap list moves ~/Library/Application Support/UnityHub and the two preferences files to the Trash and removes /Applications/Unity/Hub if that folder is empty. It does not name the Editors, ~/Library/Unity or ~/.unity. Running brew uninstall --cask --zap unity-hub yourself does not look at Mole's checkboxes. Homebrew Unity Hub cask

    To remove only the app:

    brew uninstall --cask unity-hub
    

    Mole adds --zap only when every path in the zap list sits inside your own ~/Library, touches no row you left unticked, and is not claimed by another installed app. Application Support/UnityHub is unticked by default, so unless you tick it, Mole leaves --zap out and removes the app and the rows you selected.

    Removing the Hub does not cancel a Unity subscription.

    What Mole lists

    When you remove Unity Hub with Mole:

    • ~/Library/Unity is listed but not selected, because it can hold your licence files.
    • ~/.unity is listed but not selected.
    • ~/Library/Application Support/UnityHub is listed but not selected.
    • Preferences and caches filed under the bundle ID com.unity3d.unityhub are selected by default.

    What this test covered

    On September 19, 2026, Unity Hub from the official download was copied into Applications, opened once, and removed with Mole 1.15 Preview (build 277). The app and ~/Library/Application Support/UnityHub went to the Trash. Rows waiting for review were not part of that removal, so ~/.unity stayed; its review row was added after this test. No Unity Editor was installed and no project, sign-in or licence activation is recorded, so this test does not show how Mole handles an Editor or a licence. The Homebrew cask was not tested.

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