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    Home/Apps tested with Mole

    How to uninstall Godot on Mac

    Godot ships as a single Godot.app with no installer, whether you download the universal zip from godotengine.org or install the Homebrew cask godot. Save your open projects before removing it: Godot keeps its own editor settings, export templates and cache separate from your project files, so the app itself is the only thing this guide removes.

    Quit and remove the app

    1. Quit Godot from its menu or Command + Q, then check Activity Monitor for Godot and confirm the process has exited.
    2. Move Godot.app from Finder's Applications folder to the Trash.
    3. If you installed it through Homebrew, the cask also links a godot command into Homebrew's bin folder; see the Homebrew section below. A direct download never creates that command.

    Where Godot keeps data

    In Finder, press Shift + Command + G and open each location that exists.

    Location What it holds What to do
    ~/Library/Application Support/Godot Export templates and editor settings, per Godot's own documentation Named after the app rather than its bundle ID; review before removing, especially if you've customized export templates
    ~/Library/Caches/Godot Editor-generated cache, per the same documentation Safe to remove after quitting
    ~/Library/Saved Application State/org.godotengine.godot.savedState Saved window state Remove with the app

    Godot's own documentation also describes ~/.config/godot and ~/.local/share/godot, but those are its Linux paths; on macOS the same documentation puts editor data and settings in ~/Library/Application Support/Godot. The test Mac had neither Linux folder after first run, and neither Homebrew's zap list nor Mole's own scan names them. Godot data paths

    Check the result

    pgrep -il godot
    launchctl list | grep -i godot
    command -v godot
    ls -d "$HOME/Library/Application Support/Godot" "$HOME/Library/Caches/Godot"
    
    • No output from pgrep means no Godot process is running.
    • No output from launchctl list means no job with godot in its name is loaded in your session. A listed job means something is still registered under that name; check what it points to before removing it.
    • command -v godot resolving to a path after you removed the app through Finder means a Homebrew-linked command is still there; see the Homebrew section below.
    • ls -d prints each folder that still exists and reports "No such file or directory" for the rest.

    If you installed it with Homebrew

    The godot cask's zap list reaches ~/Library/Application Support/Godot, ~/Library/Caches/Godot and your saved window state. The cask also links a godot command into Homebrew's bin folder (/opt/homebrew/bin on Apple silicon), which Homebrew removes together with the app. Running brew uninstall --cask --zap godot yourself moves all three to the Trash regardless of what you ticked in Mole. Homebrew Godot cask

    When Mole removes a Homebrew install, it checks the zap list first. ~/Library/Application Support/Godot is an unselected row in Mole, so unless you tick it, Mole leaves --zap out and only the rows you ticked go to the Trash.

    To keep your export templates and editor settings, back up ~/Library/Application Support/Godot first, or remove only the app:

    brew uninstall --cask godot
    

    What Mole lists

    For Godot installed from godotengine.org or the Homebrew cask:

    • ~/Library/Caches/Godot and the saved window state are selected by default.
    • ~/Library/Application Support/Godot is listed but not selected, because it's named after the app rather than its bundle ID, and it's where your export templates live.
    • The Linux-only ~/.config/godot and ~/.local/share/godot paths are not listed, because the Mac editor doesn't write to them.

    What this test covered

    Godot was installed with the Homebrew cask godot and uninstalled on September 17, 2026, with Mole Preview 272, alongside other apps in the same batch. That build still ran Homebrew's zap step, which cleared Application Support and Caches. No ~/.config/godot or ~/.local/share/godot folder had been written. Export templates, custom editor settings and the direct download from godotengine.org were not tested.

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